package zilvic.game.room.entity;

/**
 *
 * @author Duncan
 */
public abstract interface Collidable {
    /**
     * The room calls this method when the player is attempting to move into
     * the collidable. If that action should be permitted, return true. Else
     * false.
     * @return True if the character is allowed to pass through this.
     */
    public abstract boolean collideWith();
}
